So patch 2.4 is out in full swing. My first impression is that Blizzard did an amazing job with this server collaboration thing. Since I didn’t start playing until summer of last year, I never got to experience the AQ opening event pre-BC. Since Blizzard used AQ as something for the servers to work on for a period of time before BC, I think this means WotLK will be out soon? Eredar hit phase 2 of taking Sun’s Reach on Thursday about 3:10 pm. There was a crazy rush to get the new quests from Sun’s Reach Sanctum. The Staging Area was almost deserted, at least until more people started coming.
Some of us did get to try out the new 5-man on Thursday. It wasn’t exactly the best of runs, but hey, it’s a new 5-man, and we’re learning. (That and Tormund and Davidmelech had just reactivated their accounts for 2.4.) The four of us, minus Battlechickn, decided to try out Magisters’ Terrace with a guild tank. So what was it like?
We wiped. Many times. Up to the point that all of us were broken at one point in there.
First boss: much like the Warlord Kalithresh fight in Steamvault. Second boss: much like The Curator fight from Karazhan. We actually died once on the second boss because Ihasboomstik has never run Kara before.
I think there’s something interesting with this instance. Each of the pulls had unique mobs. The 5-man pulls reminds me a bit like Shattered Halls, but needs more coordination to down. As a hunter, I’m not used to trapping things in small rooms, so my game was a bit off. But many of the pulls, like the third boss, was like a 5v5 PvP encounter in that the Priestess gets 4 random elites with her of a specific class and spec. Except that I very much hate PvP. We wiped about 6 times or more here. Finally, our tank was just like, “I’m out of ideas, you can try you want.” The last fight, I did by the book what we tried to do earlier.
- Trap the hunter.
- Kill the warlock’s imp.
- Kill the hunter’s ravager.
- Kill everything else.
It worked! After maybe an hour of getting stuck on them, time to move on.
The Kael’thas fight was a bit interesting since none of us except maybe our tank had been in The Eye for that Kael’thas fight. The floating zero-g fight is kinda disorienting, especially in such a small room.The first time, we wiped because the phoenix was hitting harder than expected. The second time, I died early in the zero-g phase because of stupid orbs… Then as we got to 5%, “Tormund has died”. Crap, there goes our healer. Next was Davidmelech and our tank. Ugh, this better not be another wipe. At 1%, Ihasboomstik just all-out dps’d him (being the beast master he is). We were like GOGOGOGO! Don’t die!
Suddenly, Kael’thas was down! Hunter loots! [Band of Celerity] to me (100-to-56 roll) and [Hauberk of the War Bringer] to Ihasboomstik (99-to-55 roll). At least we got something out of it. And I hit Friendly reputation with Shattered Sun Offensive too!
Should go practice that dungeon more…